The Complete MapleStory Battle Mage Skill Build Guide
September 28, 2018 at 11:37 pm,
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As you can probably inform, this is a guide on the way to commit your BaM’s SP appropriately. I decided to create this guide soon after seeing the sad quantity of clear SP guides on the section, although the Wild Hunter class already has its guide in the spot and stick. Hopefully, this may enable clear up some confusion. What you'll be able to expect, and no extra: A calculation of Battle Mage Sp, and exactly where to invest it for the greatest efficiency.
Some Notes
None of this data is necessarily correct. Yes, I know there is certainly the pretty small likelihood of this, but you by no means know. Nexon America could determine to alter some of the abilities prior to they release Bams to GMS. Once again, the probability of this happening is quite, really low.
• Resistance classes get five Sp at level 10 and 3 Sp at their 3rd job advancement, as opposed to 1 Sp at level ten and 70. As for their 4th job advancement Sp, I’m not confident. I’m just going to assume they acquire 3 Sp at their advancement, like each of the other non-resistance classes.
• Resistance cannot place Sp into earlier or later skill books. For example, you cannot commit your Sp from a 3rd job on 4th job expertise nor 2nd job abilities.
• None on the Resistance get mounts.
• This really is before the “Reorganization” update. GMS nonetheless includes an extended way to go just before finding this, but eh…just putting it out there.
Your First Advancement As a Hardcore Mage
Great! You went by way of the Resistance tutorial and became a BaM. You likely realized you may max all 3 mini-skills just before advancing, which I obtain very thrilling.
Advancement Skills
Triple Blow- Max Level 20
Lvl20- MP- 20, 105% Damage each hit for 3 hits, Hits six mobs at all levels
Your key attacking skill till 2nd job.
The Finisher- Max Level ten
Lvl10- Mp- 30, 340% Harm, Hits six mobs at all levels, Ignores 20% of enemy’s defense
It is possible to only use this skill immediately after casting your blow-type talent. Its harm increases alongside the unique blow skills.
Teleport- Max Level 15
Lvl15- MP- 22, 144 Distance
Just plain old teleport, only with much less distance and much more Mp usage than a standard mage.
Dark Aura- Max Level 20
Lvl20- MP- 30m, +10% Harm for the whole celebration
The reason why most people will develop to really like Bams. This skill stays on until you log out, which is terrific in case you do not like recasting buffs. It is possible to cancel the skill by casting it again.
UPDATE: Apparently the buff disappears for the entire party if the original caster leaves. The BaM also must be in the same map for the aura to take effect.
Ability Create
-Lvl ten: 3B +4, Finisher +1
-Lvl 11: 3B +3
-Lvl 12: 3B +3
-Lvl 13: 3B +3
-Lvl 14: 3B +3
-Lvl 15: 3B +3
-Lvl 16: 3B +1 (Maxed), +2 Dark Aura
-Lvl 17: +3 Dark Aura
-Lvl 18: +3 Dark Aura
-Lvl 19: +3 Dark Aura
-Lvl 20: +3 Dark Aura
-Lvl 21: +3 Dark Aura
-Lvl 22: +3 Dark Aura (Maxed)
-Lvl 23: +3 Tele
-Lvl 24: +3 T3le
-Lvl 25: +3 Tele
-Lvl 26: +3 Tele
-Lvl 27: +3 Tele (Maxed)
-Lvl 28: +3 Finisher
-Lvl 29: +3 Finisher
-Lvl 30: +3 Finisher (Maxed)
In the long run: All skills maxed.
Explanation: This is a quite simple stage inside your BaM career. You max Triple Blow initial, due to the fact it’s your key attacking skill, and get 1 Finisher to get a small bit of oomph for your attacks (it currently does 268% damage at level 1). Then you max Dark Aura. I didn’t feel it could be more helpful than Finisher this early on, but majority rules. Max Teleport next, simply because you will use it extra often than Finisher. Final but not least is Finisher.
Tips
• You will get 1 into telling early on if you need, I simply discovered it a waste of Mp (it uses 50 Mp at level 1). However, if you do not thoughts employing all those pots, then go for it.
• I heard Blue Ribbon Pigs were an excellent source of Exp in your 1x~2x’s. I also heard Stone and Mixed golems will likely be equally terrific for late 2x.
• That’s appropriate, there's no magic guard. You might really feel a little bit uncomfortable when you play loads of mages. This can be produced up for by the level of HP BaM’s achieve naturally as they level.
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